Progress

  • Module 0: Framework
    • SP0: Common framework – 1/23/2018
    • SP0-1: Blackboard and Hierarchy FSM – 1/23/2018
  • Module 1: Architecture
    • SP1: Behavior tree – 1/31/2018
    • SP2: Utility – 2/6/2018
    • SP3: Planner: GOAP – 2/12/2018
    • SP4: Target selection, tactics, more demo
    • SP5: Hybrid
  • Module 2: Character behaviour
    • SP6: Buddy AI in LoU
    • SP7: Enemy AI in LoU
    • SP8: Combat AI in FPS
  • Module 3: Movement and path-finding
    • SP9: A*, JPS+, global bounding and navigation mesh
  • Module 4: UE4 plugin
    • SP10: General purpose AI