2.2 – Utility C++ Libraries

  • Utility system
    • iteration 0 – response curve functions based on Mike Lewis’s Choosing Effective Utility-Based Considerations (Pro 3-13) and Dave Mark’s GDC Talk Architecture Tricks: Managing Behaviors in Time, Space, and Depth (starting from 33:40), with data loaded from XML in runtime
    • iteration 1 – separate input from implementation. Add an input layer between UE4 and utility system
    • iteration 2 – build as a static library and integrate with UE4

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