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Distribute plugin

Reference: UE4 Plugin MarketPlace guidelines How To Package Plugins For UE4 Marketplace Contents

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7.1 – Layered Influence Map Literature Review

Game AI Pro – John Manslow’s Possibility Maps for Opportunistic AI and Believable Worlds Game AI Pro 2 – Dave Mark’s Modular Tactical Influence Maps Game AI Pro 2 – Mike Lewis’s Escaping the Grid: Infinite-Resolution Influence Mapping GDC Talk 2009 – Peter…

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6.1 – Buddy AI Literature Review

Game AI Pro 2 – Max Dyckhoff’s Ellie: Buddy AI in The Last of Us

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5.1 – Hybrid System Literature Review

Game AI Pro – Bill Merrill’s Building Utility Decisions into Your Existing Behavior Tree Game AI Pro – Daniel Hilburn’s Simulating Behavior Trees: A Behavior Tree/Planner Hybrid Approach Game AI Pro – Sergio Ocio Barriales’s Building a Risk-Free Environment to…

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3.1 – Planner Literature Review

Peter Higley and Chris Conway’s GDC 2015 Talk on GOAP (0:00, 20:00) Jeff Orkin’s website on GOAP Jeff Orkin’s Applying Goal-Oriented Action Planning to Games (2003) Jeff Orkin’s Three States and a Plan: The AI of FEAR (GDC…

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2.1 – Utility Literature Review

Game AI Pro 1 – 9 An Introduction to Utility Theory by David Graham Game AI Pro 3 – 13 Choosing Effective Utility-Based Considerations by Mike Lewis Mike Lewis and Dave Mark’s GDC Talk Building a Better Centaur: AI…

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UE4 Animation Montage

It may not be possible to modify the blend map from script (need to look into that), but driving animation in script is certainly possible. Ref: AnimMontage

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String conversion: Fstring – std::string

std::string to FString std::string _string = "Enjoy the game"; FString _fstring(_string.c_str()); FString to std::string FString _fstring = "Enjoy the game in UE4"; std::string _string(TCHAR_TO_UTF8(*_fstring)); Other: String Conversions: FString to FName, FString to Int32, Float to FString

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1.1 – Behavior Tree Literature Review

Game AI Pro – 4, 6, 7 on BT

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0.2 – AI and Framework Literature Review

C++ for game programmers (book) Introduction to game AI (book) Artificial Intelligence for games (book) Game Engine Architecture – 4 on Math Game AI Pro 3 – 4 on player perception, 7 on FSM debug, 8 on modular,…

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UE4 + VS2017

Plugin: Intro to UE4 plugin Package engine plugin Create plugin with example Library module vs. Plugin module A tutorial for packaging libraries in a plugin Static library: Create and link static library Run time: UE4 Log

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